City: Räz Väbno Dash

Räz Väbno Dash

Räz Väbno Dash
Example Undermountain architecture.
StateUndermountain
ProvenceGandlacckÿrf Kingdom
Sub ProvenceAl̄håte Hold
RegionLolqaz Fef Woods
Founded1357
Community LeaderLord Synfelis
Area30 km2 (12 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation3592 m (11784 ft)
Average Yearly Precipitation132 cm/y (51 in/y)
Population7149
Population Density238 people per km2 (595 people per mi2)
Town AuraInvocation
Naming
Native nameRäz Väbno Dash
Pronunciation/jutt/ /das̼/
Direct Translation[minor; mere; petty] [engine; motor]
Translation[Not Yet Translated]

Räz Väbno Dash (/jutt/ /das̼/ [minor; mere; petty] [engine; motor]) is a subtropical City located in Al̄håte Hold, Gandlacckÿrf Kingdom, within the Undermountain.

The name Räz Väbno Dash is derived from the Sylvin language, as Räz Väbno Dash was founded by Jór Ga̋ń̄ 'Pumpkin Nova' Ya̋m Bë̋chīy Ya̋chī, who was culturaly Undermountain.

Climate

Räz Väbno Dash has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Räz Väbno Dash receives an average of 132 cm/y (51 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Väbno Dash covers an area of nearly 30 km2 (12 mi2), and an average elevation of 3592 m (11784 ft) above sea level.

Overview

Räz Väbno Dash was founded durring the late 14th century in summer of the year 1357, by Jór Ga̋ń̄ 'Pumpkin Nova' Ya̋m Bë̋chīy Ya̋chī. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Jór Ga̋ń̄ 'Pumpkin Nova' Ya̋m Bë̋chīy Ya̋chī.

Räz Väbno Dash was built using the conventions of Undermountain durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Räz Väbno Dash is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Väbno Dash is buildings are arranged arrounded a highly ordered system of restrictive cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The city's would-be-castle fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Your first impression of Räz Väbno Dash proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Räz Väbno Dash possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Väbno Dash has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Väbno Dash has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Väbno Dash. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Väbno Dash's parks.

Räz Väbno Dash has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Väbno Dash.

Räz Väbno Dash has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Väbno Dash has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Väbno Dash has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Väbno Dash has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Väbno Dash has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Väbno Dash has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Väbno Dash has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Väbno Dash's public wards, blessings, and other arcane systems.

Räz Väbno Dash possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Räz Väbno Dash's grid is powered by a god's will and kindness.

Räz Väbno Dash's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Väbno Dash has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Räz Väbno Dash has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Väbno Dash's natural decorations nor waterways.

Räz Väbno Dash has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Väbno Dash has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Väbno Dash has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Väbno Dash's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, autumn is long in Räz Väbno Dash.

The Phooka near Räz Väbno Dash are known to be almost tame, such that they can be put to domestic use.

Räz Väbno Dash's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Invocation energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 22
  • Farm Laborer: 35
  • Hunters: 23
  • Milk Maids: 18
  • Ranchers: 9
  • Ranch Hands: 19
  • Shepherds: 17
    • Farmland: 28667 m2
    • Cattle and Similar Creatures: 1787
    • Poultry: 21447
    • Swine: 1429
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 714

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 17
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 15
  • Candlemakers: 27
  • Carpenters: 22
  • Clothmakers: 21
  • Coach and Harness Makers: 7
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 15
  • Farrier: 49
  • Furriers: 4
  • Glassworkers: 26
  • Gunsmiths: 16
  • Harness-Makers: 7
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 17
  • Locksmiths: 7
  • Matchstick makers: 10
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 12
  • Roofers: 7
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 12
  • Scabbardmakers: 16
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 26
  • Tailors: 40
  • Tanners: 8
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 21
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 10
  • Butchers: 18
  • Chandlers: 17
  • Chicken Butchers: 21
  • Entrepreneurs: 7
  • Fine Clothiers: 18
  • Fishmongers: 17
  • Florists: 4
  • Potion Sellers: 12
  • Resellers: 32
  • Spice Merchants: 10
  • Wine-sellers: 14
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 35
  • Barbers: 34
  • Coachmen: 10
  • Cooks: 25
  • Doctors: 15
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 23
  • Healers: 21
  • Housekeepers: 18
  • Housemaids: 44
  • House Stewards: 22
  • Inns: 7
  • Laundry maids: 12
  • Maidservants: 25
  • Nursery Maids: 13
  • Pastrycooks: 23
  • Restaurateur: 27
  • Tavern Keepers: 26

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 14
  • In-Town Couriers: 15
  • Long Haul Couriers: 16
  • Dockyard Workers: 15
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 19
  • Millers: 15
  • Miners: 16
  • Oilmen and Polishers: 10
  • Postmen: 17
  • Pure Finder: 9
  • Skinners: 19
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 23
  • Watercarriers: 15
  • Watermen, Bargemen, etc.: 21

Skilled Laborers

  • Accountants: 9
  • Alchemist: 11
  • Clerk: 14
  • Dentists: 7
  • Educators: 20
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 15
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 17
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 14
  • Lawyers: 8
  • Legend Keepers: 12
  • Militia Officers: 51
  • Monks, Monastic: 21
  • Monks, Civic: 23
  • Historian, Oral: 15
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 15
  • Priests: 29
  • Rangers: 9
  • Rat Catchers: 11
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 33
  • Military Officers: 23

Cottage Industries

  • Brewers: 21
  • Comfort Services: 31
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 22
  • Needleworkers: 25
  • Potters: 11
  • Preserve Makers: 23
  • Quilters: 10
  • Seamsters: 42
  • Spinners: 22
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 10
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 24
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 26
  • Writers: 23

Produce Industries

  • Butter Churners: 23
  • Canners: 18
  • Cheesmakers: 25
  • Ice Merchants: 3
  • Millers: 15
  • Picklers: 11
  • Smokers: 8
  • Stockmakers: 8
  • Tobacconists: 11
  • Tallowmakers: 15

2631 of Räz Väbno Dash's population work within a Foundational Occupation.

4090 of Räz Väbno Dash's population do not work in a formal occupation, but do contribute to the local economy. 428 (6%) are noncontributers.

Points of Interest

Räz Väbno Dash's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Räz Väbno Dash's residents established a new industry 2 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. Räz Väbno Dash created a local delicacy in 's honor which is served at festivals.

History